MELONIO, Alessandra
 Distribuzione geografica
Continente #
NA - Nord America 380
EU - Europa 314
AS - Asia 164
OC - Oceania 2
SA - Sud America 2
AF - Africa 1
Totale 863
Nazione #
US - Stati Uniti d'America 380
IE - Irlanda 99
SG - Singapore 56
IT - Italia 48
HK - Hong Kong 46
SE - Svezia 41
DE - Germania 38
GB - Regno Unito 31
AT - Austria 24
TR - Turchia 14
IN - India 11
CN - Cina 10
ID - Indonesia 10
ES - Italia 9
FI - Finlandia 8
JP - Giappone 6
SI - Slovenia 5
NL - Olanda 4
NO - Norvegia 4
BR - Brasile 2
KR - Corea 2
PH - Filippine 2
AU - Australia 1
BD - Bangladesh 1
BE - Belgio 1
BJ - Benin 1
LB - Libano 1
LU - Lussemburgo 1
NZ - Nuova Zelanda 1
PK - Pakistan 1
PL - Polonia 1
QA - Qatar 1
SA - Arabia Saudita 1
TW - Taiwan 1
VN - Vietnam 1
Totale 863
Città #
Chandler 161
Dublin 99
Hong Kong 44
Ashburn 38
Mülheim 31
Singapore 30
Vienna 24
New York 18
Istanbul 11
London 10
Milan 10
Pune 10
Venice 10
Seattle 9
Beijing 8
Tokyo 6
Helsinki 5
Kilburn 5
Los Angeles 5
Mozzecane 4
Trondheim 4
Washington 4
Edinburgh 3
Hyattsville 3
Lappeenranta 3
Madrid 3
Magnesia ad Sipylum 3
Sant'Egidio alla Vibrata 3
Tomang 3
Torrelavega 3
Yogyakarta 3
Acton 2
Atlanta 2
Bandar Lampung 2
Batangas 2
Bergheim 2
Berwick-Upon-Tweed 2
Eching 2
Eindhoven 2
Florence 2
Goito 2
Huskvarna 2
Letchworth Garden City 2
Medan 2
Niterói 2
Noale 2
Santa Cruz de Bezana 2
Teramo 2
Trento 2
Turin 2
Altamura 1
Auckland 1
Barcelona 1
Bellante 1
Birmingham 1
Boardman 1
Bolzano 1
Boston 1
Brisbane 1
Caldaro sulla Strada del Vino 1
Chiswick 1
Cotonou 1
Doha 1
Galesburg 1
Icheon-si 1
Islamabad 1
Jeddah 1
Kortrijk 1
Landshut 1
Luxembourg 1
Lübeck 1
Mesagne 1
Mezzocorona 1
Naaldwijk 1
New Bedfont 1
Nuremberg 1
Pescara 1
Poplar 1
Princeton 1
Roermond 1
Rome 1
Sacramento 1
San Diego 1
San Giovanni Lupatoto 1
Soedra Sandby 1
Taipei 1
Wandsworth 1
Warsaw 1
Westland 1
Totale 650
Nome #
The evolution of a toolkit for smart-thing design with children through action research 64
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design 51
Design for social digital well-being with young generations: Engage them and make them reflect 44
Ready, Steady, Go: Playing and Rapidly Designing with IoTgo 40
CHItaly 2021: Frontiers of human-computer interaction 36
Orienting auditory attention through vision: The impact of monaural listening 35
Research on Making Nature Smart with Children 34
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class 34
Children's emotions and quality of products in participatory game design 33
Engaging pre-teens in ideating and programming smart objects through play 33
A board game and a workshop for co-creating smart nature ecosystems 31
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study 31
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects 31
Turn taking with turn-talk in group: Actions and reflections with children and teachers 30
Interactive nature: designing smart devices for nature exploration by children 29
Design and Computational Thinking with IoTgo: What Teachers Think 28
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children 28
Gamified co-design with cooperative learning at school 28
From game design with children to game development with university students 27
Physical or on the cloud: Play with IoTgo and design smart things 23
Designing the internet of tangible things for outdoors environments with university students 21
Gamified probes for cooperative learning: a case study 21
SNAP 2: The evolution of a board game for smart nature environments 20
Preface 19
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms 17
Towards ICT support for elderly displaced people: Looking for natural gestures 16
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens 13
A toolkit and lessons for designing smart things with children for outdoor environments 12
Towards Making Children Independent in Design 11
How to enable young teens to design responsibly 11
Gamified children universities: An exploratory study 9
Supporting children in mastering temporal relations of stories: The TERENCE learning approach 9
null 5
How to Playfully Teach AI to Young Learners: a Systematic Literature Review 5
Engaging Learners in the Collaborative Design of Sustainable Smart Cities 4
Design for Social Digital Well-Being with Young Generations: Engage Them and Make Them Reflect. 4
Totale 887
Categoria #
all - tutte 8.908
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.908


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 0 0 0 0 0 5 2
2022/2023512 1 1 10 71 50 167 14 49 71 10 52 16
2023/2024368 17 25 31 10 61 57 24 44 51 10 38 0
Totale 887